ARKHORA
A downloadable TTRPG
Utopia in the Ruins. All of existence has died, but Arkhora survives: a community sealed within a mechanomagical bubble at the end of time and space. Hundreds of relative-years and ultra-advanced magic and technology have made it the pinnacle of human development.
The Haunted Past. Dangerous creatures of pure energy have begun to appear at significant points in humanity's past. They are trying to change history in an attempt to undermine Arkhora's defiant survival. These 'Ragnarok Beings' threaten to unravel the only home you and the rest of humanity have left.
The Temple Above Time. You are an agent of the Temple Above Time, an organization within Arkhora dedicated to stopping the Ragnarok Beings. Augmented with cybernetics, weapons, and magical prowess, you are shunted throughout time to save your home. Time eats at you like acid outside the Veil of Hours' protection, and yet you push through it regardless. To save your friends, your home, and all existence itself.
FIGHT IN TACTICAL COMBAT
Take on the role of an agent and engage in team-oriented turn-based combat on a hex grid. Customize your build with 4 different classes and 16 subclasses:
The Hypertuned: A cybernetic warrior augmented with integrated armor, weapons, and a roiling internal core that revs up while you fight. The longer the fight goes and the more actions you take, the faster you move. When it's bumping against the red line, you can push all that speed and momentum into one massive impact.
The Exapilot: A pilot and mechanic accompanied by an Exo-Mech, a mechanical shell made to withstand heavy damage and wield heavy weapons. As you take actions, the mech will build up heat, threatening to blow its core, but also powering up its weapons in the process.
The Seer: Those who can see through the veil that separates dimensions, The Infinite Mirage. Their talents can bring forth the uncountable possibilities of the Mirage into our reality - Fire from burned out suns, Gravity from unseen planets, and even Time itself can be mastered. Their magic is only limited by their Visio, a measure of their ability to discern which reality is theirs. Pushing too far can drive your mind from reality, and cause spontaneous and wild hallucinations to manifest in our world.
The Mechanomagus: A skilled engineer and scientist with the ability to use the magic of the Infinite Mirage to augment their mechanical prowess. They rely on their Wyre Threads to manage and manipulate the machine magic they wield. Threads can be assigned and reassigned as the fight flows, managing multiple tasks at once to manipulate metal, summon machines, and bend code to their will.
LIVE IN HUMANITY'S SANCTUARY
Customize your character outside of combat with Narrative Archetypes that allow them to take express their role in the team and in society. Form Empathic Links, special telepathic bonds that connect the characters on a new emotional level.
Eat a meal with your family, fall in love, toast to a friend's death. Live in Arkhora, then go out and defend that life.
RUN OUT OF TIME
All characters will eventually die, think about how you want it to end. Characters will start the game with a number of Moments - time they can never get back. Fighting and going on missions will always cost you Moments. In dire situations, you can even burn years off your life to survive for the moment, or save someone else. Just remember that your time will always run out eventually, so use what you have wisely.
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Even though I'm the only one that put words to paper for this game, it's the result of an impossibly great group of friends that I love with all my heart. A huge thank you to the Squid Squad, the Chaos Chasers, the Enduring Finality, the Farseeker Estate, the crew of the Rêveur, and The Anthelion Wing. I look forward to all our future games together.
An additional and very special thank you to my incredible partner She'ifa, the most supportive and loving person in the universe and throughout all time.
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This game is currently in a beta/playtest state. More abilities, equipment, setting information, and adversary tools are all planned to be added. As it is, there will be typos, errors, and issues with game systems. Please report anything you find in the discussion below or in the feedback form and I'll try to make the game the best it can be. I'm not sure how far this game will go as of right now, but I want to at least make it as solid and playable in its current form as I can.
Arkhora Playtest Feedback Survey
| Published | 15 days ago |
| Status | Prototype |
| Category | Physical game |
| Release date | 16 days ago |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Tactical Sloth |
| Tags | Character Customization, d6, Magic, Narrative, No AI, science-fantasy, Sci-fi, Tactical, Time Travel, Tabletop role-playing game |
| Average session | A few hours |
| Languages | English |
| Content | No generative AI was used |
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